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- In article <3go75f$dfu@news.eecs.uic.edu>, bdupras@bert.eecs.uic.edu (Brian Dupras) writes:
- > J Eric Chard (Jeric@cup.portal.com) wrote:
- >> This has always caused me problems.
- >
- >> When I'm trying to get the camera to fly in an approximate circle
- >> around an object, I usually start by making the first and last keyframes
- >> (since they're in the same spot), then the middle one, 180 degrees across
- >> the circle, then the 2 quarter locations.
- >
- >> This results in a rounded square.
- >
- >> (Let's assume that the animation makes it impossible to use any kind
- >> of parenting tricks.)
- >
-
- There is the MakeMotion.lwm macro in Modeler (not in your normal configured
- macro list, but under Direct Commands) which lets you plug in a mathematical
- formula. Just plug in the function for a circle and voila.
-
- Alan Chan
- Graphics/Animation Design
- Vision Digital
- alan.chan@oubbs.telecom.uoknor.edu
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